There is a solid story structure with navigable timeline called the Historia Crux, but you’re mostly free to conquer it in any order. XIII-2‘s time traveling nature leaves you wide open to explore, bouncing from era to era to take on missions and quests at your own pace. Gone are the narrow corridors that run you into forced battles with faceless soldiers. Another returning character whom I won’t name to protect you from spoilers has no story development whatsoever, making me kind of mad that this character was even included.įinal Fantasy XIII-2‘s gameplay positively shines when compared to its predecessor. While it’s nice to see old friends like Hope and Snow, they just sort of appear in the timeline and there are huge gaps of unfilled story that you’re left hanging on. However, the rest of the game’s cast are left there to dangle with little in the way of character development or backstory. Unlike its predecessor, XIII-2 does a really good job of fleshing out its protagonists Serah and Noel, and you eventually grow to understand the antagonist and his motivations. I suppose some might say that these sections are intentionally strange, as they deal with a warping of time, but I feel like the time spent developing these segments could have been better spent on the background characters. The overarching storyline does its best to work with what there was to work with and continue on with something that’s entertaining and sometimes surprising, but the smaller bits of story that center around unresolved time paradoxes rarely makes sense. It’s certainly stronger than Final Fantasy XIII‘s story, but since it was built on its predecessor’s uneven foundation, it never feels completely whole or in any way less nonsensical than before. As smart as the aspect of time travel has been handled, I don’t want to give the story too much credit.
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